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Orientations at erg : Différence entre versions

De erg

 
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[[Visual and Graphic Communication]]
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Within the erg curriculum, these specialisations represent a space for experimentation specifically linked to a particular medium. Each specialisation serves as the primary material, the primary perspective, or the point of departure from which students can develop their projects and research.
  
 
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===orientations===
[[Videography]]
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°[[Animated Film]]<br>
 
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°[[Digital arts / Coding]]<br>
 
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°[[Digital Design]]<br>
[[Typography]]
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°[[Drawing]]<br>
 
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°[[Graphic Design]]<br>
 
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°[[Illustration - Comics (MA)|Illustration - Comics]]<br>
[[Sculpture Art|Sculpture]]
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°[[Installation - Performance (MA) |Installation - Performance]]<br>
 
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°[[Painting]]<br>
 
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°[[Photography]]<br>
[[Photography]]
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°[[Sculpture Art]]<br>
 
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°[[Typography (MA) |Typography]]<br>
 
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°[[Videography]]<br>
[[Painting]]
 
 
 
 
 
[[Installation - Performance]]
 
 
 
 
 
[[Illustration - Comics]]
 
 
 
 
[[Graphic design- Experimental and critical practices]]
 
 
 
 
 
[[Drawing]]
 
 
 
 
 
[[Digital arts / Coding]]
 
 
 
 
 
[[Animated film]]
 
 
 
 
 
 
 
 
 
 
 
[[Catégorie:English]]
 

Version actuelle datée du 19 mars 2026 à 15:54

Within the erg curriculum, these specialisations represent a space for experimentation specifically linked to a particular medium. Each specialisation serves as the primary material, the primary perspective, or the point of departure from which students can develop their projects and research.

orientations

°Animated Film
°Digital arts / Coding
°Digital Design
°Drawing
°Graphic Design
°Illustration - Comics
°Installation - Performance
°Painting
°Photography
°Sculpture Art
°Typography
°Videography