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Digital Design (BA) : Différence entre versions

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(Module)
 
(6 révisions intermédiaires par le même utilisateur non affichées)
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'''Media Design'''
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Teachers: [[Lionel Maes]], [[Stéphanie Vilayphiou]]
  
Becoming aware of the political dimension of any act of communication by developing a personal practice in visual design and formal information treatment.
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====Bachelor 1, 2 & 3====
The first year aims at stimulating invention and experimentation by approaching fundamental notions of meaning construction, image plasticity, design, prioritisation and information ranking.
 
The second year lays emphasis on learning methods of collecting information (documentation, interview, research and selection), content production, the creation of visual systems and the aspects of professional commissions.
 
The third year marks the completion of a cycle by raising questions related to the designer’s responsibility as well as the status of communication in our society. This last year opens up to the research of a personal project in an economic, political and technological context.
 
  
'''Bachelor 1'''
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The computer does not take risks because ultimately, it only obeys our orders, our instructions, our lines of code. Realizing this is already a big step in demystifying digital. There is no magic.
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And everyone can be the conductor of an algorithm.
  
Professors : collective
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Just as an artist or graphic designer will carefully choose an analog drawing tool, adapt it, or even create it from scratch, why couldn't we do the same with digital drawing tools?
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This course is intended as a place of experimentation where the question of tools, media and the digital environment linked to the practice of drawing is raised and makes sense. How to re-examine digital tools, how to divert them, how to distribute them in order to experiment with different ways of digitally drawing: algorithmic on paper, brush on screen, putting a protocol into physical space...
  
Learning Modules :
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What if the ideal was in the interstice, in the digital/analog slash? Make the most of the digital world and the tangible world: produce hybrid productions that are neither completely computerized nor completely manual. In new ways of doing things that could not exist without algorithms or the hand.
  
- [[Signe, Image, Icône, Glyphes, Emojis, Pictos, No-Logo]]
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Because it brings together a multiplicity of uses and issues, the Internet and, more specifically, the web and its technologies are at the center of the workshop in B2 and B3. This does not imply that the productions made by the students are entirely made online, but rather that the particularities of the web will serve as starting points for the various experiences offered.
 
Professors : [[Laurent Baudoux]], [[Alain Goffin]]
 
  
- [[Parler à la machine, terminal]]
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As the course is common to students in B2 and B3 and partly in M1 and M2, there is no progressive and linear construction of knowledge based on prerequisites and acquired skills. Rather, it is about addressing a set of themes related to the web and graphic design, which can be seen out of order and to different degrees but which will all be addressed within each person's course.
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To know:
  
Professors : [[Damien Safie]], [[Wendy Van Wynsberghe]]
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— graphical interfaces and their elements: analyze existing interfaces, imagine interfaces involving specific ways of doing things
  
- [[Signe, Dessin, Dessin graphique]]
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— graphic systems that can accommodate fluctuating content: flow, scraping (automated data recovery from a corpus)
  
Professors : [[Laurent Baudoux]], [[Sabine Voglaire]]
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— graphic systems that can produce multiple forms: responsive web, web-to-print, but also from the web to other media (images, videos)
  
- [[Formats, canons, gaufriers, en marge super max-width!]]
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— networks and modes of communication: centralization, decentralization, local networks, peer2peer
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— databases: document-oriented search, classification systems and vocabularies
  
Professors : [[Giampiero Caiti]], [[Ludivine Loiseau]]
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====Module====
  
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During the first semester, the student chooses his/her Orientation ([[Digital Design (BA)]], [[Graphic Design (BA)]], [[Typography (BA)]]) at which he/she adds a module of their choice from their Orientation or one of the two other Orientations of the Media Pole. The educational advantage of these Modules accessible to both B2 and B3 students is that they ensure verticality. The two elements (3h Orientation and 3h Module) together create the 6h Orientation.
  
'''Bachelor 2 & 3'''
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→ Example: A student in Typographic Design can therefore decide to choose the Module linked to his Orientation (Module oriented Typographic Design) or choose to take a Module rather tinted Graphic Design or Digital Design.
  
Professors : [[Manu Blondiau]], [[Alexia De Visscher]], [[Lionel Maes]]
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In the second term, the Modules give way to Orientation.
  
During the third year, the media design course evolves into a space of collection creation and research. Students develop working method and reflections on the creation of graphic signs. They learn to develop their knowledge of contemporary graphic design practices in order to further broaden their critical mind.
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====Digital Design oriented module====
The essential aim is to link a working method, a particular outlook on the world as a designer, the research of a singular graphic grammar and the production of meaningful signs in a particular communicational context.
 
  
 
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°[[Handmade digital]]
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'''Masters'''
 
 
 
Professor : [[Harrisson]]
 
 
 
In an era of overwhelmingly fast, connected media, can we question the ubiquity of visual communication? Shouldn’t visual communication create a critical field in visual communication? Can it have an active antagonist?
 
Moreover, the mere fact of teaching this changing subject raises a real issue. What is the meaning of being a professional in this field? What kind of responsibility does it imply? This raises an issue of transmission. Between entity and identity, what forces operate in the visual structuring? On what scale (individual, organisational)? In what contexts (events, spaces)?
 
The identity of an entity is not an arbitrary construction; it has its own, self-developing existence. It is a complex vehicle containing and reflecting its own ideological conditions, which may moreover challenge itself.
 
The Master starts with an exercise consisting in defining one’s own driving force in order to position oneself in the field of action. Work subjects will be mainly personal and linked to the personal tastes of the students. Professors have to detect, catalyze, and polarize the directions:
 
 - through collective and individual research and working methods
 
 - through practical, theoretical and technical training courses
 
 with the help of external (professionals in the field of the art and communication) and internal (professors, students) actors, their critique and the sharing of their experiences.
 
 
 
 
 
[[Catégorie:English]]
 

Version actuelle datée du 5 juin 2023 à 11:37

Teachers: Lionel Maes, Stéphanie Vilayphiou

Bachelor 1, 2 & 3

The computer does not take risks because ultimately, it only obeys our orders, our instructions, our lines of code. Realizing this is already a big step in demystifying digital. There is no magic. And everyone can be the conductor of an algorithm.

Just as an artist or graphic designer will carefully choose an analog drawing tool, adapt it, or even create it from scratch, why couldn't we do the same with digital drawing tools? This course is intended as a place of experimentation where the question of tools, media and the digital environment linked to the practice of drawing is raised and makes sense. How to re-examine digital tools, how to divert them, how to distribute them in order to experiment with different ways of digitally drawing: algorithmic on paper, brush on screen, putting a protocol into physical space...

What if the ideal was in the interstice, in the digital/analog slash? Make the most of the digital world and the tangible world: produce hybrid productions that are neither completely computerized nor completely manual. In new ways of doing things that could not exist without algorithms or the hand.

Because it brings together a multiplicity of uses and issues, the Internet and, more specifically, the web and its technologies are at the center of the workshop in B2 and B3. This does not imply that the productions made by the students are entirely made online, but rather that the particularities of the web will serve as starting points for the various experiences offered.

As the course is common to students in B2 and B3 and partly in M1 and M2, there is no progressive and linear construction of knowledge based on prerequisites and acquired skills. Rather, it is about addressing a set of themes related to the web and graphic design, which can be seen out of order and to different degrees but which will all be addressed within each person's course. To know:

— graphical interfaces and their elements: analyze existing interfaces, imagine interfaces involving specific ways of doing things

— graphic systems that can accommodate fluctuating content: flow, scraping (automated data recovery from a corpus)

— graphic systems that can produce multiple forms: responsive web, web-to-print, but also from the web to other media (images, videos)

— networks and modes of communication: centralization, decentralization, local networks, peer2peer — databases: document-oriented search, classification systems and vocabularies

Module

During the first semester, the student chooses his/her Orientation (Digital Design (BA), Graphic Design (BA), Typography (BA)) at which he/she adds a module of their choice from their Orientation or one of the two other Orientations of the Media Pole. The educational advantage of these Modules accessible to both B2 and B3 students is that they ensure verticality. The two elements (3h Orientation and 3h Module) together create the 6h Orientation.

→ Example: A student in Typographic Design can therefore decide to choose the Module linked to his Orientation (Module oriented Typographic Design) or choose to take a Module rather tinted Graphic Design or Digital Design.

In the second term, the Modules give way to Orientation.

Digital Design oriented module

°Handmade digital