Actions

Digital arts / Coding : Différence entre versions

De erg

 
(4 révisions intermédiaires par le même utilisateur non affichées)
Ligne 1 : Ligne 1 :
Teacher: [[Julien Dutertre]]
+
Teachers: [[Julien Dutertre]], [[Audrey Samson]]
  
Digital technology, computers, networks and technologies have provided artists with a multitude of new tools that they have been able to question, deconstruct, put into perspective and confront with their initial media. This has allowed a questioning of the established systems. The machine is no longer necessarily used in its primary function but is diverted, questioned in order to propose a new look, perhaps an infra-thin one, or to reveal its deep meaning. It becomes a new element of attention. In the same way, the digital environment, in particular the Internet and digital communication tools, are new territories of appropriation and intervention.
+
The objectives of this program are multiple. It aims to enable students to acquire an in-depth understanding of the digital medium, to develop a critical view of its use and its implications, and to explore the different possibilities offered by digital tools in their artistic practice. The program also encourages student learning autonomy and promotes exchange and collaboration within the group.
  
Handling all the tools of digital art requires a global understanding leading to a conscious use. The objective of the course will be to acquire the knowledge and the keys of reading through the history and the theory allowing to form a critical glance.
+
Added to this is the distinction between the use of digital technology as a medium or as a tool:
 +
“Is it my medium or a tool in my practice?”
  
In order to perceive the contours, the digital arts course teaches programming (Linux, processing, Python, Arduino, etc.), the basics of electronics, computer science (Rasberrypi, Arduino, Micropython, etc.), the Internet, as well as the means of digital fabrication (3D printing, laser cutting, etc.).
+
As a medium he is questioned, he apprehends poetry, its implications
 +
and its relation to art. He questions his very essence, his own reason and his
 +
status in the face of contemporary issues.
  
To accompany experimentation and digital research in the context of contemporary art, its aesthetic and political issues.
+
The tool / meta-tool allows him to achieve his ends. He does not question
 +
necessarily digital as a medium but applies to the realization
 +
an idea, a prototype, going beyond pre-established solutions.
 +
 
 +
Each learning activity is designed to explore a specific aspect of digital art. Content may include case studies of existing pieces, hands-on sessions to learn about specific tools and techniques, discussions of conceptual and poetic digital issues, as well as exercises in critical reflection and presentation of the work of artists. students. Activities cover a wide range of topics from programming, robotics, creating digital images and sounds, 3D printing and many more.
 +
 
 +
====goals====
 +
 
 +
Learning programming languages and electronics, as well as the ability to carry out a technology watch and perform reverse engineering on digital works.
 +
 
 +
Develop individually and take advantage of group synergy to confront your reasoning. It is mainly about engaging in the process of enlightened reflection.
 +
 
 +
The digital art course takes place in two distinct parts. On the one hand, students work on their personal projects with individual support, encouraging exchanges and collective reflection. On the other hand, technical sessions are organized to demystify the tools and practices of digital art, responding to the needs of the students decided together.
  
 
===cursus===
 
===cursus===

Version actuelle datée du 18 septembre 2023 à 15:51

Teachers: Julien Dutertre, Audrey Samson

The objectives of this program are multiple. It aims to enable students to acquire an in-depth understanding of the digital medium, to develop a critical view of its use and its implications, and to explore the different possibilities offered by digital tools in their artistic practice. The program also encourages student learning autonomy and promotes exchange and collaboration within the group.

Added to this is the distinction between the use of digital technology as a medium or as a tool: “Is it my medium or a tool in my practice?”

As a medium he is questioned, he apprehends poetry, its implications and its relation to art. He questions his very essence, his own reason and his status in the face of contemporary issues.

The tool / meta-tool allows him to achieve his ends. He does not question necessarily digital as a medium but applies to the realization an idea, a prototype, going beyond pre-established solutions.

Each learning activity is designed to explore a specific aspect of digital art. Content may include case studies of existing pieces, hands-on sessions to learn about specific tools and techniques, discussions of conceptual and poetic digital issues, as well as exercises in critical reflection and presentation of the work of artists. students. Activities cover a wide range of topics from programming, robotics, creating digital images and sounds, 3D printing and many more.

goals

Learning programming languages and electronics, as well as the ability to carry out a technology watch and perform reverse engineering on digital works.

Develop individually and take advantage of group synergy to confront your reasoning. It is mainly about engaging in the process of enlightened reflection.

The digital art course takes place in two distinct parts. On the one hand, students work on their personal projects with individual support, encouraging exchanges and collective reflection. On the other hand, technical sessions are organized to demystify the tools and practices of digital art, responding to the needs of the students decided together.

cursus

Digital arts / Coding

Digital arts / Coding (MA)