Digital arts / Coding : Différence entre versions
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To accompany experimentation and digital research in the context of contemporary art, its aesthetic and political issues. | To accompany experimentation and digital research in the context of contemporary art, its aesthetic and political issues. | ||
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+ | ◎ [[Digital arts / Coding]]<br> | ||
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+ | ◎ [[Digital arts / Coding (MA)]] |
Version du 2 juin 2023 à 11:11
Teacher: Julien Dutertre
Digital technology, computers, networks and technologies have provided artists with a multitude of new tools that they have been able to question, deconstruct, put into perspective and confront with their initial media. This has allowed a questioning of the established systems. The machine is no longer necessarily used in its primary function but is diverted, questioned in order to propose a new look, perhaps an infra-thin one, or to reveal its deep meaning. It becomes a new element of attention. In the same way, the digital environment, in particular the Internet and digital communication tools, are new territories of appropriation and intervention.
Handling all the tools of digital art requires a global understanding leading to a conscious use. The objective of the course will be to acquire the knowledge and the keys of reading through the history and the theory allowing to form a critical glance.
In order to perceive the contours, the digital arts course teaches programming (Linux, processing, Python, Arduino, etc.), the basics of electronics, computer science (Rasberrypi, Arduino, Micropython, etc.), the Internet, as well as the means of digital fabrication (3D printing, laser cutting, etc.).
To accompany experimentation and digital research in the context of contemporary art, its aesthetic and political issues.