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Digital Design (MA) : Différence entre versions

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Professor : [[Harrisson]]
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Teacher: [[Alexia de Visscher]]
  
In an era of overwhelmingly fast, connected media, can we question the ubiquity of visual communication? Shouldn’t visual communication create a critical field in visual communication? Can it have an active antagonist?
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====Master 1 & 2====
Moreover, the mere fact of teaching this changing subject raises a real issue. What is the meaning of being a professional in this field? What kind of responsibility does it imply? This raises an issue of transmission. Between entity and identity, what forces operate in the visual structuring? On what scale (individual, organisational)? In what contexts (events, spaces)?
 
  
The identity of an entity is not an arbitrary construction; it has its own, self-developing existence. It is a complex vehicle containing and reflecting its own ideological conditions, which may moreover challenge itself.
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The Digital Design orientation proposes to explore the modes of graphic creation and distribution in digital environments by taming the tools, by “practicing” them or in other words by “doing with them”. The course aims to emphasize editorial forms in the broad sense that are part of a digital practice and that pass through different types of media. The act of publishing (in the sense of making public) can embody several states: from the digital flow of the screen to the stabilization of print or, in a hybrid way, to fit into digital and/or analog spaces.
The Master starts with an exercise consisting in defining one’s own driving force in order to position oneself in the field of action. Work subjects will be mainly personal and linked to the personal tastes of the students. Professors have to detect, catalyze, and polarize the directions:
 
  
 - through collective and individual research and working methods
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The course is structured around a theoretical and cultural component and a practical component (partly in collaboration with bachelor's professors) in order to understand the different tools, protocols and workflows in digital publishing environments. The use of free software is favored with the aim of understanding its functioning thanks to the opening of its code. Experimentation, collaboration and co-learning as well as discussions and documentation are part of the learning methods and constitute an application of a culture of design integrated into the culture of free software. Combining tools, diverting them and developing recipes contributes to the empowerment of the student.
 
   
 
   
 - through practical, theoretical and technical training courses with the help of external (professionals in the field of the art and communication) and internal (professors, students) actors, their critique and the sharing of their experiences.
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As part of the research projects carried out by the students and in relay to the contents raised in the other courses of the EU, the Digital Design orientation constitutes both a methodological support (workshop practice, path of research , protocols and experiments, relationship to technique and documentation) as much as a field in itself to be explored. It is a question of problematizing digital design at one place of the research, in a specific or transversal way within the project carried out by the student.
  
 
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In M2, the content of the course revolves around one or more issues of digital design in the context of the student's research. Particular attention is paid to the responsibility of the designer in the construction of discourses, images and knowledge. And this, through practices and processes that summon not only techniques but also ethical, philosophical and political positions intimately linked to the forms they design.
[[Catégorie:English]]
 

Version actuelle datée du 5 juin 2023 à 10:27

Teacher: Alexia de Visscher

Master 1 & 2

The Digital Design orientation proposes to explore the modes of graphic creation and distribution in digital environments by taming the tools, by “practicing” them or in other words by “doing with them”. The course aims to emphasize editorial forms in the broad sense that are part of a digital practice and that pass through different types of media. The act of publishing (in the sense of making public) can embody several states: from the digital flow of the screen to the stabilization of print or, in a hybrid way, to fit into digital and/or analog spaces.

The course is structured around a theoretical and cultural component and a practical component (partly in collaboration with bachelor's professors) in order to understand the different tools, protocols and workflows in digital publishing environments. The use of free software is favored with the aim of understanding its functioning thanks to the opening of its code. Experimentation, collaboration and co-learning as well as discussions and documentation are part of the learning methods and constitute an application of a culture of design integrated into the culture of free software. Combining tools, diverting them and developing recipes contributes to the empowerment of the student.

As part of the research projects carried out by the students and in relay to the contents raised in the other courses of the EU, the Digital Design orientation constitutes both a methodological support (workshop practice, path of research , protocols and experiments, relationship to technique and documentation) as much as a field in itself to be explored. It is a question of problematizing digital design at one place of the research, in a specific or transversal way within the project carried out by the student.

In M2, the content of the course revolves around one or more issues of digital design in the context of the student's research. Particular attention is paid to the responsibility of the designer in the construction of discourses, images and knowledge. And this, through practices and processes that summon not only techniques but also ethical, philosophical and political positions intimately linked to the forms they design.