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Digital Design (MA) : Différence entre versions

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Professor: [[Alexia de Visscher]]
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Teacher: [[Alexia de Visscher]]
  
"Design is composing an epic poem in HTML, making a fresco wallpaper, painting a portrait masterpiece in artificial intelligence, writing an 8-bit sound concerto. But it's also emptying and reorganising a desk drawer its hard drive, extracting a decayed tooth a zip archive, baking an apple pie a software program, choosing teams for a baseball game life and educating a child plotter."
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====Master 1 & 2====
  
Victor Papanek, Design for a Real World, 1971, remixed by the Digital Design team
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The Digital Design orientation proposes to explore the modes of graphic creation and distribution in digital environments by taming the tools, by “practicing” them or in other words by “doing with them”. The course aims to emphasize editorial forms in the broad sense that are part of a digital practice and that pass through different types of media. The act of publishing (in the sense of making public) can embody several states: from the digital flow of the screen to the stabilization of print or, in a hybrid way, to fit into digital and/or analog spaces.
  
The "Digital Design" orientation proposes to explore modes of graphic creation and dissemination in digital environments by taming digital production tools by "practicing" them or in other words by "doing with" them. It aims to focus on editorial forms (in the broadest sense) that rub up against digital tools and media, as these forms of publication can have several statuses, not only that of digital flows, stable printed forms or hybrids, they can be inscribed in a virtual space, or in physical spaces. In order to do this, the course proposes, among other things, to develop practices favouring diversion, hacking and poetry, magic and recipes, and sometimes slowness and clumsiness. Finally, it proposes to analyse the political, economic, anthropological and historical issues at stake in the bowels of digital objects and systems - in other words, design issues.
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The course is structured around a theoretical and cultural component and a practical component (partly in collaboration with bachelor's professors) in order to understand the different tools, protocols and workflows in digital publishing environments. The use of free software is favored with the aim of understanding its functioning thanks to the opening of its code. Experimentation, collaboration and co-learning as well as discussions and documentation are part of the learning methods and constitute an application of a culture of design integrated into the culture of free software. Combining tools, diverting them and developing recipes contributes to the empowerment of the student.
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As part of the research projects carried out by the students and in relay to the contents raised in the other courses of the EU, the Digital Design orientation constitutes both a methodological support (workshop practice, path of research , protocols and experiments, relationship to technique and documentation) as much as a field in itself to be explored. It is a question of problematizing digital design at one place of the research, in a specific or transversal way within the project carried out by the student.
  
No prerequisite is required to follow this orientation other than being curious, daring, tinkering, transforming, colliding, understanding and sharing experiences.
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In M2, the content of the course revolves around one or more issues of digital design in the context of the student's research. Particular attention is paid to the responsibility of the designer in the construction of discourses, images and knowledge. And this, through practices and processes that summon not only techniques but also ethical, philosophical and political positions intimately linked to the forms they design.
 
 
The Master's programme is based on the students' personal projects. These are set up through discussions between teachers and students according to their interests. In this orientation, technology is not seen as a simple means to an end, but as a driving force for reflection and sometimes even as its starting point.
 
 
 
Collective projects are welcome and even encouraged; the exchange of knowledge between peers is in any case essential. Technical support will be offered according to personal projects.  
 
 
 
 
 
[[Catégorie:English]]
 

Version actuelle datée du 5 juin 2023 à 11:27

Teacher: Alexia de Visscher

Master 1 & 2

The Digital Design orientation proposes to explore the modes of graphic creation and distribution in digital environments by taming the tools, by “practicing” them or in other words by “doing with them”. The course aims to emphasize editorial forms in the broad sense that are part of a digital practice and that pass through different types of media. The act of publishing (in the sense of making public) can embody several states: from the digital flow of the screen to the stabilization of print or, in a hybrid way, to fit into digital and/or analog spaces.

The course is structured around a theoretical and cultural component and a practical component (partly in collaboration with bachelor's professors) in order to understand the different tools, protocols and workflows in digital publishing environments. The use of free software is favored with the aim of understanding its functioning thanks to the opening of its code. Experimentation, collaboration and co-learning as well as discussions and documentation are part of the learning methods and constitute an application of a culture of design integrated into the culture of free software. Combining tools, diverting them and developing recipes contributes to the empowerment of the student.

As part of the research projects carried out by the students and in relay to the contents raised in the other courses of the EU, the Digital Design orientation constitutes both a methodological support (workshop practice, path of research , protocols and experiments, relationship to technique and documentation) as much as a field in itself to be explored. It is a question of problematizing digital design at one place of the research, in a specific or transversal way within the project carried out by the student.

In M2, the content of the course revolves around one or more issues of digital design in the context of the student's research. Particular attention is paid to the responsibility of the designer in the construction of discourses, images and knowledge. And this, through practices and processes that summon not only techniques but also ethical, philosophical and political positions intimately linked to the forms they design.