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Digital arts / Coding (MA) : Différence entre versions

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Teacher: [[Julien Dutertre]]
 
Teacher: [[Julien Dutertre]]
  
Digital technology, computers, networks and technologies have provided artists with a multitude of new tools that they have been able to question, deconstruct, put into perspective and confront with their initial mediums. This has made it possible to question established systems. The machine is no longer necessarily used for its primary function, but is hijacked and questioned in order to offer a new perspective, perhaps an infra-thin one, or to reveal its deeper meaning. It becomes a new focus of attention. Similarly, the digital environment, particularly the Internet and digital communication tools, are new territories for appropriation and intervention.
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The objectives of this program are multiple. It aims to enable students to acquire an in-depth understanding of the digital medium, to develop a critical view of its use and its implications, and to explore the different possibilities offered by digital tools in their artistic practice. The program also encourages student learning autonomy and promotes exchange and collaboration within the group.
  
Handling all the tools of digital art requires an overall understanding that leads to conscious use. The aim of the course will be to acquire the knowledge and the keys to reading through history and theory to form a critical eye.
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Added to this is the distinction between the use of digital technology as a medium or as a tool:
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“Is it my medium or a tool in my practice?”
  
In order to get a feel for this, the digital arts course teaches programming (Linux, processing, Python, Arduino, etc.), the basics of electronics and computing (Rasberrypi, Arduino, Micropython, etc.), the Internet and digital manufacturing methods (3D printing, laser cutting, etc.).
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As a medium he is questioned, he apprehends poetry, its implications
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and its relation to art. He questions his very essence, his own reason and his
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status in the face of contemporary issues.
  
The digital art course is divided into two distinct parts. On the one hand, students work on their personal projects with individual support, encouraging discussion and collective reflection. On the other hand, technical sessions are organised to demystify the tools and practices of digital art, responding to the needs of the students as decided together.  
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The tool / meta-tool allows him to achieve his ends. He does not question
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necessarily digital as a medium but applies to the realization
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an idea, a prototype, going beyond pre-established solutions.
  
====objectives====
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Each learning activity is designed to explore a specific aspect of digital art. Content may include case studies of existing pieces, hands-on sessions to learn about specific tools and techniques, discussions of conceptual and poetic digital issues, as well as exercises in critical reflection and presentation of the work of artists. students. Activities cover a wide range of topics from programming, robotics, creating digital images and sounds, 3D printing and many more.
  
Based on shared experiences, the students develop collective and/or individual projects, regularly sharing the various stages in their development.
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====goals====
The choice of subjects and themes is made by the students on the basis of the experiences proposed.
 
  
Supporting experimentation and digital research in the context of contemporary art and its aesthetic and political issues.
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Learning programming languages and electronics, as well as the ability to carry out a technology watch and perform reverse engineering on digital works.
  
Implementing and experimenting with techniques and systems to give concrete form to an idea in the context of personal or group work, depending on specific needs.
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Develop individually and take advantage of group synergy to confront your reasoning. It is mainly about engaging in the process of enlightened reflection.
  
Learning programming languages and electronics, as well as the ability to carry out a technology watch and reverse engineer digital works.
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The digital art course takes place in two distinct parts. On the one hand, students work on their personal projects with individual support, encouraging exchanges and collective reflection. On the other hand, technical sessions are organized to demystify the tools and practices of digital art, responding to the needs of the students decided together.

Version du 15 juin 2023 à 12:57

Teacher: Julien Dutertre

The objectives of this program are multiple. It aims to enable students to acquire an in-depth understanding of the digital medium, to develop a critical view of its use and its implications, and to explore the different possibilities offered by digital tools in their artistic practice. The program also encourages student learning autonomy and promotes exchange and collaboration within the group.

Added to this is the distinction between the use of digital technology as a medium or as a tool: “Is it my medium or a tool in my practice?”

As a medium he is questioned, he apprehends poetry, its implications and its relation to art. He questions his very essence, his own reason and his status in the face of contemporary issues.

The tool / meta-tool allows him to achieve his ends. He does not question necessarily digital as a medium but applies to the realization an idea, a prototype, going beyond pre-established solutions.

Each learning activity is designed to explore a specific aspect of digital art. Content may include case studies of existing pieces, hands-on sessions to learn about specific tools and techniques, discussions of conceptual and poetic digital issues, as well as exercises in critical reflection and presentation of the work of artists. students. Activities cover a wide range of topics from programming, robotics, creating digital images and sounds, 3D printing and many more.

goals

Learning programming languages and electronics, as well as the ability to carry out a technology watch and perform reverse engineering on digital works.

Develop individually and take advantage of group synergy to confront your reasoning. It is mainly about engaging in the process of enlightened reflection.

The digital art course takes place in two distinct parts. On the one hand, students work on their personal projects with individual support, encouraging exchanges and collective reflection. On the other hand, technical sessions are organized to demystify the tools and practices of digital art, responding to the needs of the students decided together.